

There was no point to stealing anything from the last castle(exodus's keep. Weapons users could use bows until the end game(Exodus keep) where they were rendered useless at least on the NES version. Armor users were outdated in the mid point of the game when the best armor could be obtained by every class. DOS was the Yin who had fewer problems but had the nastiest of the faults.īoth games had a system where the elements of your classes were divided into weapons, armor, steal and disarm, black magic and white magic, the game rotated the usefulness of each discipline, and so by the end game weapons and armor disciplines were useless since every class could use the best weapons and armors in the game! Steal and disarm was useless in the end game also. NES was the yang where most of the problems occurred however it had a few critical good things about it that saved it from being a train wreck.ĭos version- enemies drop loot, ships had cannons, armor actually reduced your damage, Hospitals could heal you, you only had one condition to worry about(poison), you could actually bribe guards and they would leave, two main problems though which ruined it, Lord British didn't revive you if you died, and If you were wiped out game over your game would auto save after every character died, so it was essentially hardcore mode, you could revive a dead ally, but it cost you nine hundred to have a guarantee revival, and two hundred to heal your party members, 1100 gold in other words, and finally DOS version featured that your entire party occupied the same square so you could avoid monsters easier. NES version- Ships lost their cannons, They added a new status condition that was almost impossible to treat(cold), nearly every treasure chest was booby trapped with either poison(which did more damage) or the common cold difficult to treat), and while you could resurrect by lord British if you got wiped, Lord British would revive you with only a few HP, and hospitals lost their restore HP option, so you ended up resetting anyway unless you were level 2 or below, while you could save the game you were only given two areas in the entire game to save your progress,Īrmor didn't help much, and in fact some types of armor didn't work at all, mobs couldn't drop loot, and running around the map with a party of 4 meant that you were attacked more often, and stealing brought out the teleporting RED Guards who were the toughest enemies in the game next to Lord British(provided that you were stupid enough to attack him), and the floor! magic was thankfully easier to use. Love to all, MV.Ultima III that game whether you picked the NES port or the DOS version both had their problems. Anyway, it's getting close to compo time, and I need to help Frantic set up the voting system. This version should be a lot more playable, and I threw in a couple of extra features for good measure. The amazingly slow disk system also does a bunch of unnecessary saves of the world map, which I removed by caching it in RAM under the kernal. For example the graphics data was stored in Apple II format in RAM, and converted on the fly when blitting tiles and characters, making the game pathetically slow. The port, if you can call it that, is downright horrible.
Apple ii ultima iii maps code#
U3 is one of the worst pieces of C64 code I've ever seen. I did in fact finish cracking it last year, but I didn't find the time to fix all the trainers, smash the last few bugs, and put an intro on it until now.


It's not quite as ambitious as Ultima IV Gold, but this one wasn't four years in the making. Here's Ultima III for all you RPG lovers. Cracked, trained and enchanced by MagerValp
